Magic Race
Obtaining and Using a Spell
Magic Gauge
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Magic Spawn
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Use the Spell
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Every spell has its critical version.
The critical version of a spell is essentially a stronger version of it. Mostly, the critical spells come randomly, but certain horse stats may influence certain Magic Spells to have a higher chance of being critical. Critical spells can also be triggered with 100% certainty if you use the Power Scepter item (only present in team races). |
Magic Spells
Team Magic
On Team Magic mode, the first member from a team crossing the finish line (unlike the Team Speed mode) makes the whole team win.
Members from the red team attack the blue team and vice versa and the team mates from each team have to help each other out with strategic spell casts.
2 spells are exclusive to these races:
Members from the red team attack the blue team and vice versa and the team mates from each team have to help each other out with strategic spell casts.
2 spells are exclusive to these races:
Exhibition on game screen
1 - Current place
2 - Names of all participants
3 - Magic Gauge
4 - Current number of Lap
5 - Attacker / Victim dashboard
6 - Course Mini-map
2 - Names of all participants
3 - Magic Gauge
4 - Current number of Lap
5 - Attacker / Victim dashboard
6 - Course Mini-map